Linux game tooling,
leased and loaded.
The client is the loader. It streams the signed kernel module and your gamepacks, loads them on your machine, and keeps a live lease from the server. When the lease is gone, the module stops serving.
Packs
One subscription per game, monthly, managed inside the client.
How it works
Three steps, and only the client talks to your kernel.
Sign in from the client
A device code, approved in your browser at auth.slaukokit.dev. No password ever enters the app.
Book a pack
Checkout runs through Dodo Payments — cards, local methods, VAT and invoices handled. Your entitlement lands on the account.
Load & launch
The client downloads the signed module and pack, the agent loads them, the lease unlocks the surfaces. Heartbeats keep it alive.
Auth-gated by design. The kernel module verifies a server-signed lease (ECDSA P-256) before it serves target, input or ring surfaces, and emits HMAC-signed heartbeats every 30 seconds. A lapsed subscription locks it — no unload, no leftovers.